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by rpg fans, for rpg fans

This flash movie is strictly grindtastic maple story fanservice which quite frankly is the new runescape, not exactly off to a good start... If you've never played this game before or had the sense to stop playing after about the first 10 levels then you'll get very little fun out of this.

Streaching the same thing out for ages is no way to compensate for lack of gameplay and neither is 1500000000 hp for a boss when it can kill you in 2 hits, minus the potions of course, but hey if this was pvp wouldn't that just mean the winner is the one with the most potions? Or am I reading too much into this? =P

Anyone who doesn't play online rpgs yet this flash actually shows a lot of reasons why you you stay away from them, because they're often only as good as the people you play them with.

o_O this lost to that double dragon video? lies...

This is the most creative use of drawing in a flash game I've seen in a long time, screw you guys and your nostalgia this should have the daily first, hell I think the only reason it isn't is because of the tricky learning curve.

bonkers collision detection and attack glitch?

Something about the guard's design just didn't fit in with th rest of the game although I can't put my finger on what exactly. The most serious flaw of the game however is the nuts collision detection of attacks, it treats weapons as part of your body meaning something like a spike touching your sword with hurt you, which is especially annoying when you have a spike wall behind you and an enemy in front of you and you have that sword swinging around trying to defend yourself.

Further into this point I found in most situations it's actually better to attack backwards! (face away from the enemy and attack) because you can do damage to enemies on every frame of an attack animation, this not only means you can usually attack faster but in some situations can do 3 HITS with one hard attack (try it on the first boss and see for yourself) If the backwards attacks thing was intended consider this a 7/10, but either way the combat needs some more fine tweaking.

SeethingSwarm responds:

The backwards attack was intended. Think about it. In real life, if a guy would swing a very sharp object form behind him to his front, if you would stand behind him and the sharp object would scrape over your face, you would not be left without any scars :)

Then there is the hit detection with the traps. Yeah, I know, its flawed, and I have learned form making this game how to prevent it in future game projects. Thanks a lot for the review and the constructive feedback :)

was ok... but pay money for a glitched game? lol

This games all about multitasking and was strangely addictive for that matter, however I can definatly tell it could get tedious and I know it's gonna sound sexist but girls are going to be playing this game a lot longer then the guys, but from the overall look and feel of the game I'm guessing that was what you were aiming for which isn't a bad thing.

I seriously hope you don't expect people to buy the full version with the glitch I found though, as awesome as the creating your own icecream combinations feature is I must have caused some kind of glitch, because the combination of 3 types of icecream plus the whip cream and the sugar web on top never once worked when requested by a customer, and by not worked I'm talking about getting 0% every time I got requested to make it no matter how accurate or inaccurate I was x.x

lolli pop> you! also wtf @ gravestone punchbags

The artwork on this was pretty awesome Tom almost looked like some kinda flash jesus XD I can't give this a 10 however because the game doesn't play that deep, it's pretty much just a boss fight that once you memorize the attack patterns or even the cues of what he's going to do next and react accordingly most of the challenge is lost.

P.S. Castle Crashers should be able to be bought for ALL of the next gen machines virtual consoles shops! You know it makes sense... =)

*jaw drops*

holy shit... so the future of flash really is to make director redundant, since the only thing that program had flash doesn't until now was a 3D plugin. This gives a whole new amount of potential for the program, granted the game isn't incredible, but the innovation makes up for it partly.

I just hope people don't get the wrong idea about this, as much as it's an amazing achievement there's no reason this should eclipse all the 2D animation and games that can be made in flash, this is just to put it simply an impressive new string to flashs bow of talents.

ah we meet again mr... glowmonkey? x.x

Lets see what you've learned since the first game... well apparently not much as once again the majority of the game can be cleared with weapons 6,7 with the only real change being the mixups you can do with 9 or 2 for killing basically anything with a health bar (or 0 if you're feeling lazy) I randomly fell straight through the middle of the top moving platform on stage 15 which I can only assume is a glitch you missed and I don't have much else to say really. This games only now starting to look like what it should have been from version 1, now keep adding more variety and the need to switch weapons or better yet think up a system for combining them and for gods sake get some new music... that midi loop is ok for a theme tune but not 2 entire games >.>

no line touching?! oh come on that's just cruel...

Got to level 20 ish, for some reason I have a strange fascination with these group linking games, but it's a knight mare if I play them with anything other then a tablet pen because it's slower lets be honest... I dunno if anyone else feels the same way? Anywho no need to mention the good stuff my only complaint is the planets exploding when they touch the line you draw.... WHY?! If anything this just lends itself even more to using a tablet pen instead of a mouse because it's way more precise for this sort of thing to draw links fast enough without them messing up x.x

whew....

The whole 'worlds from an artist perspective' concept has a lot of potential. I can't remember the last time I've been so interested in the level designs themselves let along how to navigate through them. if I was to fault this game on anything it would be the snail shell control is pretty erratic, but aside from that I can find little else to fault this game on

gaaaaaaaah moving platforms with coffins are evil!

Truly a unique game deserving of some attention. it's designed to be hard i can understand that, but I can't remember the last time I've fallen off ledges so much in a platformer without ice or the platforms vanishing being involved. Maybe it's something to do with the graphics and the collision detection platform itself because I'm timing jumps, then as I'm about to do them I fall off the ledge as soon as I touch a button. Maybe it needs a sonic style "woah I'm on the edge and going to fall if you don't watch it" animation as a warning, plus that would also make jumping across those poles extra tense.

Would like to see some kind of sequel to this, it could be the next Abes Exodus in terms of gameplay

Former Top 50 newgrounds reviewer. I'm a 'Shadow Artist' ex hardcore gamer English Wiseass. I've done some newbish things in the past, but frankly who hasn't? Unemployed again deciding what to do next to be honest...

Richard @S-K

Male

Multimedia

haha no

London, England

Joined on 9/17/02

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