I think I remember playing an older version of this, cool version of the old kungfu game with a christmas spin, but that game over screen holy fuck. I had to remember I was on newgrounds, anywhere else you would have got a lot of shit for not censoring that
Now granted the animation isn't incredible, but
1. It doesn't matter because the story is so good (to be honest people rarely care how well something is animated anyway unless it's terrible)
2. The style fits the purpose perfectly
You could honestly end the series at this point and I couldn't think of a better way to give it a great closure.
The internet and animation industry is waaaay different compared to when the original of this series first came out. As someone who was inspired by newgrounds too but has virtually given up doing this sort of thing because I feel the work doesn't match the rewards and remembers countless others who have also given up and disappeared into obscurity, it gives me a lot of joy to see someone is still doing not fad pandering quality animation, I'm sure I'd shed a tear if it wasn't for my being an adult male bullshit >.>
Keep on shooting for that moon sir! or whatever the metaphor is.
Kinda random with the Ren and stimpy stuff there, but whatever. The funny thing is this video is actually accurate. Assumbing that the Ai of the enemies will be like those on dynasty warriors 8, then hyrule warriors is going to suuuuuuck.
Yeah I gotta say I've never played a Dynasty Warriors game and enjoyed it. It's just the inclusion of Zelda characters that makes me drool. "Marketing tactics - go!"
It's clear you were aiming for something in the style of Proxicide, you even used some of the same music. I'm not sure how I knew, but something told me mk would win, maybe it was the way you put subzeros name first I dunno. The fight seemed quite short to be honest, even shorter than the first proxide animation, but a good thing to build on maybe.
Am I the only one getting vibes of old skool flash animations from years ago here? Slightly choppy animation overall and timing based gags where the timing was off because it was too drawn out. But you know what? That's not a bad thing, everyone has to start somewhere. My only real complaint was your punchline was hinted at pretty much everywhere, could see it coming from a mile away tbh
I like how this is on the frontpage before this even passed judgement =P not to mention how I couldn't get past even the first part like a scrub. Is this some kind of testing fail on your part, or some button mashing technique only super virgins who played Mario party to death know?
Short and punchy, serves it's purpose well almost like a tv ad spot. Just ignore the wall of text posts some other people are reviewing with... putting WAY too much thought into this
God damn you blindsided me big time with this one, I did exspect a parody but NOTHING like this! Now that I've seen this, I want someone with this level of talent to put castlevania harmony of despair to shame. Yes I'm aware of the legal risks but frankly harmony of despair was done so half assed I still want to see it happen anyway.
harmony of despair was a product of 5 summer interns raping a box of used castlevania games, please do not bring back the memories in consideration of these rape victims.
This might be a rare case of the dialogue being better then the graphics, at least compared to other dating sims out there. It was frustrating that you don't really show the time of day, and there was too much randomness in general. imo By the time I was getting anywhere either I couldn't go to locations any more *cough* castle *cough* or the characters were no longer appearing.
Pretty good game, you've done a good job trying to minimise any slowdown from all the things going on at times. My pc is pretty fast so I'd be interested to know how a lower spec computer would do. The length was fairly short so the slightly repetitive nature of the game didn't outstay it's welcome, My only complaint I had was you should have disabled right clicking, it was the cause of me dying at least once >.>
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